This mask cannot be removed and improves further at 3rd level, 7th level and every 4 levels thereafter (11, 15, etc.). May only wear their Rashemi Mask in the head slot. May place 1 star in Single Weapon Style and Dual Weapon Style. May place 1 star in Crossbow, Dart, and Sling. May place 1 star in Club, Dagger, Flail, Mace, Spear, Staff, and Warhammer. * Various 3E sourcebooks (including Player's Handbook 2, Complete Arcana, Complete Divine and Forgotten Realms Campaign Setting) Inspiration from these classes are drawn from a variety of sources, including * Yeslick - Alaghor of Clangeddin Silverbeard Here's a brief list of the classes I've sketched out the characters. In doing so, I hope to encourage the use of some of the oft forgotten characters. My goal with this mod is to do something similar to G3's mod, but expand it so that most (if not all) of the NPCs in the games receive kits that are both more appropriate to their background and make them more interesting to bring along. I was inspired by Gibberlings 3's NPC Kitpack ( ) which gave some of the characters a much needed kit upgrade that incorporated their background and gave them unique abilities. Despite the difference in their lives and talents, the two characters share an identical, generic kit. Imoen learns her thief skills by adventuring and skulking around Candlekeep, whereas Alora learned hers through a life of burglary in Baldur's Gate. Similarly, the generic classes of BG1 (and even some of the NPC classes in BG2) leave little to talk about in the story-telling department. Unfortunately, one of the NPCs is often far superior (how many times have you taken Alora over Imoen?) and thus the other sits in their predetermined spawning point and is never utilized. Think Imoen/Alora, Faldorn/Jaheira, Nalia/Imoen and the trinity of Keldorn/Anomen/Mazzy. There is a lot of redundancy within NPCs in BG1 and BG2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |